The Network
One block. One network.
Countertop screens at local businesses that do not compete with each other, linked so that one business’s message reaches the customers of the businesses around it. This page is the architecture: what a screen is, what runs on it, and the rules that keep it fair.

The block as a model · One street · One network
What runs on a screen
The loop, in order.
Every screen plays a short loop. The order is the promise to the host: their own business first, then the block.
The rules of the block
Five rules. None of them optional.
01
Non-competing placement
Every placement is checked against what the host sells. A café's message never runs in another café. That is the rule that makes hosting safe and advertising credible.
02
Local by design
A block is the businesses a customer can walk or drive between in a few minutes. Reach is measured in doors, not impressions.
03
Hosts share in what runs
As paid campaigns run on a block, the businesses hosting the screens share in that revenue. The network pays the people who make it possible.
04
Honest counting
A screen playing a frame is a play, never a headcount. Growth reports what it can actually observe: signups, claims, redemptions, with the time.
05
Consent, explicitly
A customer chooses, separately, whether to hear from one business again and whether to receive Uptick Drops from nearby businesses. Both are off to start.
The system
Four ways to use it. One block underneath.
Three ways to take part in the physical network, and one capability for the half of the job that happens online. None of them is a tier of another.
Already operate screens?